Want to use Epic’s tools to create film and TV content? Our latest Real-Time Explainer digs into our entire ecosystem, so you not only know where to start, but which tools are going to help you create your best work possible.
In the second chapter of this serialized step-by-step guide on how to set up and run a professional-level visualization shoot in Unreal Engine, we take the next step toward preparing for our first performance capture shoot.
Just a couple of years ago, virtual production was—for the most part—only for those intrepid filmmakers and creators living right on the bleeding edge. Today, it’s taking the industry by storm.
Check out the latest M&E productions using UE!
World-building, animation, digital humans, live AR...See what some of our favorite productions have been doing so far this year in this latest sizzle reel. Hopefully you’ll leave the same way we did—inspired!
More freedom—from beginning to end
Why wait? Real-time rendering enables immediate feedback that helps teams test ideas and make decisions in the moment. What you see is what you get.
Same asset, longer life
Use the same assets from first concepts to final frames, eliminating waste across every phase of production. Use them again on your marketing, interactive, and location-based experiences. It’s the future we wanted.
Epic has been working with filmmakers and studios, developing features used by the industry’s most ambitious projects. With constant input, we are creating the most powerful (and free) virtual production platform in the world—together. For creators, by creators.
Digital humans that will stand up to close‑ups
Need some photorealistic digital humans? MetaHuman is a complete framework that gives anyone the power to create, animate, and use highly realistic digital human characters in their Unreal Engine projects.
From first idea to final frame
Slide 1 of 4
Next-level virtual production toolset
Tell better stories as an entire team, with an extensive virtual production toolset for collaborative filmmaking that includes ICVFX tools, virtual scouting tools, tablet-driven virtual cameras, multi-user controls, and more. Visit our Virtual Production Hub to find out more, and download both volumes of The Virtual Production Field Guide, our comprehensive primer, for free today.
Nonlinear real-time cinematic editing and animation
Unreal Engine includes Sequencer—a fully nonlinear, real-time cinematic editing and animation tool built for collaboration. Define and modify lighting, camera blocking, characters, and set dressing on a per-shot basis. You can even record animations from motion capture linked to characters in your scene and from external tracked sources direct to Sequencer for future playback.
Final pixels in real time
With real-time photorealistic ray-traced rendering, real-time compositing, film-quality post-process effects, and advanced particles, physics, and destruction, Unreal Engine delivers everything it takes to create final-pixel output for both live-action and animated content. With the ability to see your changes instantly, you can iterate at the speed of your imagination and make creative choices when it matters most.
A perfect fit for your pipeline
Support for the most widely-used formats and protocols in film and television production like FBX, Alembic, USD, C4D, OpenEXR, and OpenColorIO means Unreal Engine is ready to integrate into your pipeline. And with Python and Blueprint visual scripting, a robust API, and complete C++ source code access, you can create the custom hooks and interfaces you need to make Unreal Engine a seamless fit.
Industry-tested, director-approved. There’s a reason why our features are used across modern production, from virtual production and animation to short-form content. We get there through rigorous tests, both internally and with studio partners. We then give the breakthroughs back to you as built-in tools—including source code—for free.
Unreal Editor for Fortnite (UEFN)
Bring the audience into the world of your story with experiences they can play in Fortnite, built with UEFN.
Used on over 550 major motion pictures and episodic TV shows
Blending real-time 3D, 2D elements, and motion capture, The Voice in the Hollow reimagines the Cain and Abel story as a fantastical African-inspired movie short created by a small team of professionals.
This course will introduce you to the high-level basics of Unreal Engine 5 and the editor used to work within it. We’ll look at how to add assets, create lighting, make Blueprints, and even share your project.
This collection of curated resources is for producers, supervisors, technicians, and artists who have a background in linear content creation, are new to Unreal Engine, and are transitioning to creating compelling visuals in a real-time pipeline.
Used by cutting-edge filmmakers to test out the virtual production toolset first released in UE 4.27, the In-Camera VFX Production Test project is a real-world example that demonstrates the full suite of possibilities for live-action filmmaking with LED walls and Unreal Engine.
The City Sample is a free downloadable sample project that reveals how the city scene from The Matrix Awakens: An Unreal Engine 5 Experience was built. The project consists of a complete city with buildings, vehicles, and crowds of MetaHuman characters.
If you’re looking to deliver a cutting-edge Unreal Engine project on time, on budget, and with the greatest visual fidelity possible, we have a global team of Authorized Service Partners that can help you achieve just that.
Join our vibrant, friendly community of creators to ask and answer questions on the forums; show off your work and get inspiration from others; and access hundreds of hours of free online learning content.