Hunting Behemoths and Crafting a Legacy in Dauntless

Dauntless is a cooperative action-RPG that has you and your friends venturing throughout the Shattered Isles to hunt Behemoths; massive, ferocious creatures that draw aether from the land, destroying it in the process.

Guns Become Building Blocks in Mothergunship

We explore Mothergunship; an over-the-top FPS that combines the intensity of bullet-hell shooters and gun customization that breaks rules you never even knew existed.

Revving the Engine: Everspace

Unwinnable explores Everspace - a narrative focused roguelike that is easy to pick up and play, yet challenging to the very end.

Exploring the Tactics Behind TINY METAL

We speak to Area 35 about the inspirations and goals behind the upcoming, multiplatform real-time strategy title being made with Unreal Engine 4.

Unmasking the Motives and Mayhem in RUINER

We explore the dark but beautiful streets of Rengkok City with REIKON GAMES to learn more about the highly-anticipated top-down action shooter.

How Unreal Engine is Impacting ExerGaming Research

VR lecturer, developer and researcher Joey Campbell describes the impact Unreal Engine is having on research surrounding physical exercise and video games (a.k.a. ExerGaming).

HALON Evolves Previs with Unreal Engine

War For the Planet of the Apes has set a new previs standard and we caught up with the Apes previs/postvis team to learn more about the process.

Revving the Engine: Unfortunate Spacemen

Geoff Keene, developer at Sandswept Games, took time out of working on Unfortunate Spacemen to chat about horror, comedy and the joys of eating your friends.

Hellblade: Senua's Sacrifice

Exploring the Mindset Behind Hellblade: Senua’s Sacrifice

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Next-Gen Mobile Strategy MMO 'Project.EX' Forges Ahead with UE4

Playearth project director Minseok Kang discusses the switch from Unity to Unreal in order to create the ambitious mobile title designed to unite players around the globe.

How Four Devs Survived the Alien World of Aven Colony

Like the colonists on the surface of Aven Prime, the team of four at Mothership Entertainment were building upward in the face of uncertainty.

Ripstone Discusses the Impact of UE4 on the Development of Chess Ultra

Ripstone's lead programmer explains how a small team with big ambitions was able to leverage Unreal Engine 4 to deliver a high-quality, multi-platform experience.

How New Developers Rebuilt a Banana Republic for Tropico 6

As control of the series shifts to a new despotic studio, its codebase is switching to a new engine – to Unreal Engine 4 and a picturesque, multi-island simulation.

Insurgency: Sandstorm Wants to be the Indie Film of Military Shooters

Insurgency is starting to feel less like a title and more like an approach for New World Interactive, the Amsterdam team of 35 founded by veteran Half-Life 2 modders.

Starfighter Inc. is a Hardcore Space Shooter from Crysis' Lead Designer

The term ‘space simulation’ is bandied about a lot, but few take their simulation as seriously as Starfighter Inc.

Soluis Group & Carlson Rezidor Hotel Group - Building RED in UE4

Using UE and their Immersive Reality Portal, Soluis Group have created an astonishing look and feel for the new Radisson RED hotel in Brussels. Witness where real ends, and Unreal begins.

Revving the Engine: All Walls Must Fall

The year is 2089. The place, Berlin. The wall never fell. And now, something terrible is going to happen because of it. Only you, a time travelling secret agent, can stop it. By clubbing.