Rad Rodgers - A Glorious Recreation of Classic '90s Platformer Nostalgia

Join Rad and his trusty sentient console, Dusty, in an attitude-infused, '90s era inspired platformer brought to life with Unreal Engine 4.

Animated Children’s Series ZAFARI Springs to Life with Unreal Engine

Meet ZAFARI - the first animated children’s show rendered completely in Unreal Engine. Learn how Digital Dimension unlocked new potential with its captivating series.

Epic Games Educational Spotlight - Vancouver Film School

Founded in 2005, the game design program at Vancouver Film School has a rich history of producing success stories for students.

Datasmith and Unreal Engine Drive Real-time Architectural Design at Neoscape

Applying a real-time approach to strategy and branding in the real estate world, Neoscape uses Datasmith and Unreal Engine to excel.

Andy Serkis Discusses Unreal Advances In Video Game Technology

Powered by Unreal Engine 4, Planet of the Apes: Last Frontier brings the Fox film franchise into the realm of interactive entertainment.

Building Inspiration with Stonehenge VR SANDBOX

Energized by their own experiences with VR, Jessica Villarreal and Christian Bretz immediately recognized the potential and shifted course to co-found VoyagerVR, which led to the creation of both Stonehenge VR and the recently released Stonehenge VR SANDBOX.

Blasting Off with 'Morgan Lives in a Rocket House' in VR

After watching Epic’s ‘A Boy and his Kite’, animator Peter Monga knew he had found the solution he needed to begin working on the fun and colorful pre-school show that also recently released in VR.

The Fantastically Dangerous High Seas of Maelstrom

Maelstrom wants to upend your conception of seafaring conflict by combining arcade-style action with heavy customization and fantasy inspirations.

Golem Gates from Epic Alumni Blends CCG and RTS Gameplay

Influenced by collectible card games (CCG), Golem Gates puts an unexpected spin on traditional RTS gameplay, allowing players to create decks of Glyphs (i.e. cards) to be employed on the battlefield in order to create custom strategies.

Exploring the High Intensity Co-Op Multiplayer Combat of Archiact VR’s Evasion

The newly-announced ‘bullet hell’ VR shooter is set in a post-apocalyptic alien world that has been built from the ground up in UE4 for free-move locomotion and cooperative team combat.

Hunting Behemoths and Crafting a Legacy in Dauntless

Dauntless is a cooperative action-RPG that has you and your friends venturing throughout the Shattered Isles to hunt Behemoths; massive, ferocious creatures that draw aether from the land, destroying it in the process.

Guns Become Building Blocks in Mothergunship

We explore Mothergunship; an over-the-top FPS that combines the intensity of bullet-hell shooters and gun customization that breaks rules you never even knew existed.

Revving the Engine: Everspace

Unwinnable explores Everspace - a narrative focused roguelike that is easy to pick up and play, yet challenging to the very end.

Exploring the Tactics Behind TINY METAL

We speak to Area 35 about the inspirations and goals behind the upcoming, multiplatform real-time strategy title being made with Unreal Engine 4.

Unmasking the Motives and Mayhem in RUINER

We explore the dark but beautiful streets of Rengkok City with REIKON GAMES to learn more about the highly-anticipated top-down action shooter.

How Unreal Engine is Impacting ExerGaming Research

VR lecturer, developer and researcher Joey Campbell describes the impact Unreal Engine is having on research surrounding physical exercise and video games (a.k.a. ExerGaming).

Absolver

Crafting A Unique Combat Experience in Absolver

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