The Fantastically Dangerous High Seas of Maelstrom

Maelstrom wants to upend your conception of seafaring conflict by combining arcade-style action with heavy customization and fantasy inspirations.

Golem Gates from Epic Alumni Blends CCG and RTS Gameplay

Influenced by collectible card games (CCG), Golem Gates puts an unexpected spin on traditional RTS gameplay, allowing players to create decks of Glyphs (i.e. cards) to be employed on the battlefield in order to create custom strategies.

Exploring the High Intensity Co-Op Multiplayer Combat of Archiact VR’s Evasion

The newly-announced ‘bullet hell’ VR shooter is set in a post-apocalyptic alien world that has been built from the ground up in UE4 for free-move locomotion and cooperative team combat.

Hunting Behemoths and Crafting a Legacy in Dauntless

Dauntless is a cooperative action-RPG that has you and your friends venturing throughout the Shattered Isles to hunt Behemoths; massive, ferocious creatures that draw aether from the land, destroying it in the process.

Guns Become Building Blocks in Mothergunship

We explore Mothergunship; an over-the-top FPS that combines the intensity of bullet-hell shooters and gun customization that breaks rules you never even knew existed.

Revving the Engine: Everspace

Unwinnable explores Everspace - a narrative focused roguelike that is easy to pick up and play, yet challenging to the very end.

Exploring the Tactics Behind TINY METAL

We speak to Area 35 about the inspirations and goals behind the upcoming, multiplatform real-time strategy title being made with Unreal Engine 4.

Unmasking the Motives and Mayhem in RUINER

We explore the dark but beautiful streets of Rengkok City with REIKON GAMES to learn more about the highly-anticipated top-down action shooter.

Hellblade: Senua's Sacrifice

Exploring the Mindset Behind Hellblade: Senua’s Sacrifice

Read More

Traversing Convention in Seven: The Days Long Gone

Fool's Theory and IMGN.PRO look to challenge classic conventions, giving players the extensive character development expected of an isometric RPG, but also giving them the choice between stealth and real-time combat combined with the freedom of parkour-inspired movement in an open world.

The Magic Behind Citadel: Forged with Fire

We chat with Blue Isle Studios about the recently-launched and suddenly successful title that’s leveraging UE4 to cast a spell on aspiring wizards.

Downward Raises Expectations for Small Teams

Based in Rome, the three-person team at Caracal Games have used UE4 to craft an imaginative world featuring innovative gameplay mechanics that combine open-world adventure with first-person parkour.

Next-Gen Mobile Strategy MMO 'Project.EX' Forges Ahead with UE4

Playearth project director Minseok Kang discusses the switch from Unity to Unreal in order to create the ambitious mobile title designed to unite players around the globe.

How Four Devs Survived the Alien World of Aven Colony

Like the colonists on the surface of Aven Prime, the team of four at Mothership Entertainment were building upward in the face of uncertainty.

Ripstone Discusses the Impact of UE4 on the Development of Chess Ultra

Ripstone's lead programmer explains how a small team with big ambitions was able to leverage Unreal Engine 4 to deliver a high-quality, multi-platform experience.

How New Developers Rebuilt a Banana Republic for Tropico 6

As control of the series shifts to a new despotic studio, its codebase is switching to a new engine – to Unreal Engine 4 and a picturesque, multi-island simulation.

Insurgency: Sandstorm Wants to be the Indie Film of Military Shooters

Insurgency is starting to feel less like a title and more like an approach for New World Interactive, the Amsterdam team of 35 founded by veteran Half-Life 2 modders.