Animated Children’s Series ZAFARI Springs to Life with Unreal Engine

Meet ZAFARI - the first animated children’s show rendered completely in Unreal Engine. Learn how Digital Dimension unlocked new potential with its captivating series.

Epic Games Educational Spotlight - Vancouver Film School

Founded in 2005, the game design program at Vancouver Film School has a rich history of producing success stories for students.

Andy Serkis Discusses Unreal Advances In Video Game Technology

Powered by Unreal Engine 4, Planet of the Apes: Last Frontier brings the Fox film franchise into the realm of interactive entertainment.

Building Inspiration with Stonehenge VR SANDBOX

Energized by their own experiences with VR, Jessica Villarreal and Christian Bretz immediately recognized the potential and shifted course to co-found VoyagerVR, which led to the creation of both Stonehenge VR and the recently released Stonehenge VR SANDBOX.

Blasting Off with 'Morgan Lives in a Rocket House' in VR

After watching Epic’s ‘A Boy and his Kite’, animator Peter Monga knew he had found the solution he needed to begin working on the fun and colorful pre-school show that also recently released in VR.

The Fantastically Dangerous High Seas of Maelstrom

Maelstrom wants to upend your conception of seafaring conflict by combining arcade-style action with heavy customization and fantasy inspirations.

Golem Gates from Epic Alumni Blends CCG and RTS Gameplay

Influenced by collectible card games (CCG), Golem Gates puts an unexpected spin on traditional RTS gameplay, allowing players to create decks of Glyphs (i.e. cards) to be employed on the battlefield in order to create custom strategies.

Exploring the High Intensity Co-Op Multiplayer Combat of Archiact VR’s Evasion

The newly-announced ‘bullet hell’ VR shooter is set in a post-apocalyptic alien world that has been built from the ground up in UE4 for free-move locomotion and cooperative team combat.

Hunting Behemoths and Crafting a Legacy in Dauntless

Dauntless is a cooperative action-RPG that has you and your friends venturing throughout the Shattered Isles to hunt Behemoths; massive, ferocious creatures that draw aether from the land, destroying it in the process.

Guns Become Building Blocks in Mothergunship

We explore Mothergunship; an over-the-top FPS that combines the intensity of bullet-hell shooters and gun customization that breaks rules you never even knew existed.

Revving the Engine: Everspace

Unwinnable explores Everspace - a narrative focused roguelike that is easy to pick up and play, yet challenging to the very end.

Exploring the Tactics Behind TINY METAL

We speak to Area 35 about the inspirations and goals behind the upcoming, multiplatform real-time strategy title being made with Unreal Engine 4.

Absolver

Crafting A Unique Combat Experience in Absolver

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Probing the Minds Behind the Cyberpunk Horror of >observer_

We talked to Bloober Team Brand Manager Rafal Basaj about the studio's approach to horror, their cyberpunk influences, and how they used Unreal Engine 4 to bring the two together in >observer_.

Traversing Convention in Seven: The Days Long Gone

Fool's Theory and IMGN.PRO look to challenge classic conventions, giving players the extensive character development expected of an isometric RPG, but also giving them the choice between stealth and real-time combat combined with the freedom of parkour-inspired movement in an open world.

The Magic Behind Citadel: Forged with Fire

We chat with Blue Isle Studios about the recently-launched and suddenly successful title that’s leveraging UE4 to cast a spell on aspiring wizards.

Downward Raises Expectations for Small Teams

Based in Rome, the three-person team at Caracal Games have used UE4 to craft an imaginative world featuring innovative gameplay mechanics that combine open-world adventure with first-person parkour.