Engine - News, Developer Interviews, Spotlights, Tech BlogsFeed containing the latest news, developer interviews, events, spotlights, and tech blogs related to Unreal. Unreal Engine 4 is a professional suite of tools and technologies used for building high-quality games and applications across a range of platforms. Unreal Engine 4’s rendering architecture enables developers to achieve stunning visuals and also scale elegantly to lower-end systems.en-USConnect with the Unreal Engine community online many physical events around the world are currently on hold, there are plenty of places to connect with the Unreal Engine community online.Although many physical events around the world are on hold, there are plenty of places to connect with the Unreal Engine community online. From forums, to webinars, livestreams and full-on virtual events, our community of creators is continually staying active.<br /> <br /> Below is a listing of permanent resources and online activities that we’d love to invite you to. Please check this post often as it will be updated in an ongoing fashion with newly-added events. <div style="text-align:center"><img alt="UE_Community_Online_Feed-thumb-desktop.png" src="" style="height:auto; width:auto" /></div> <h2><strong>PERMANENT, FREE RESOURCES</strong></h2> <a href="" target="_blank"><strong>Support and Documentation</strong></a><br /> From your first steps with Unreal Engine to completing your most ambitious real-time project, we’re here to help. With comprehensive reference documentation, instructional guides, community-based support, and options for dedicated professional support, you have full access to everything you need to succeed.<br /> <br /> <a href="" target="_blank"><strong>Unreal Online Learning</strong></a><br /> This growing catalog of nearly 50 courses and guided learning paths tracks your progression and awards your achievements, whether your spending your first hours in tools such as Sequencer or brushing up on your visualization skills.<br /> <br /> <a href="" target="_blank"><strong>Unreal Engine on YouTube</strong></a><br /> Here's where you'll find archives of Inside Unreal, live training, and other broadcasts from our <a href="" target="_blank">Twitch</a> channel; tech talks from GDC, Unreal Fest Europe, and other conferences; and so much more.<br /> <br /> <strong><a href="" target="_blank">Webinar Series</a></strong><br /> Check out our free webinars to learn all about the latest Twinmotion features and workflows and how to use Unreal Engine to create photorealistic scenes and interactive designs.<br /> &nbsp; <hr /> <h2><strong>UNREAL EVENTS</strong></h2> <strong>November 10, 2020 | 12 PM EST - &nbsp;<a href="" target="_blank">Unreal Build: Virtual Production</a></strong><br /> <br /> Coming to you from the comfort of your own home on Tuesday, November 10 starting at 9 AM PST | 12 PM EST | 5 PM GMT, <em>Unreal Build: Virtual Production</em> is a free half-day virtual event that showcases incredible projects and innovations from film and television industry trailblazers. We'll also be bringing you the latest features in the upcoming Unreal Engine 4.26 release. Plus! Don't miss a special guest presentation from Weta Digital. Learn more and register for free at the link above.&nbsp;<br /> <br /> <strong>November 17-20, 2020 |&nbsp;<a href="" target="_blank">Autodesk University</a></strong><br /> <br /> Autodesk University is going virtual in 2020! Join us in our virtual booth to meet with Unreal Engine and Twinmotion experts and even get your chance to pick an Epic brain! Martin Krasemann and David Weir-McCall will present on Twinmotion and Unreal Engine. There is no cost to attend Autodesk University, but registration is required to participate. For more information, check out our blog post.<br /> <br /> <strong>November 30-December 4, 2020 | <a href="" target="_blank">vIITSEC</a></strong><br /> <br /> IITSEC is back for another exciting year -- and in 2020, the show is going virtual! We’d love to have you join us as we showcase the latest innovations in training and simulation. Unreal Engine is a premier sponsor with a virtual booth. We’ll also have daily presentations by Epic’s Training and Simulation Industry Manager, Sebastien Loze, and other training and simulation experts -- register at the link above and visit our virtual booth to check out what we have in store for you.<br /> <br /> &nbsp; <hr /> <h2><strong>PREVIOUS UNREAL EVENTS</strong></h2> <br /> <strong>March 23, 2020 | NVIDIA GTC Digital</strong><br /> <br /> GTC Digital was a training, research, insights, and direct access to the brilliant minds of NVIDIA’s GPU Technology Conference, now online. Epic Games' Film &amp; TV industry manager, David Morin, presented: Creating In-Camera VFX with Real-Time Workflows, now available <a href="" target="_blank">on demand</a>.<br /> <br /> <strong>March 26, 2020 | 9am ET &amp; 2pm ET - <a href="" target="_blank"><strong>WEBINAR: What’s New in Twinmotion 2020.1</strong></a></strong><br /> We recently hosted the live webinar What’s New in Twinmotion 2020.1. The replay is now available.&nbsp;In this webinar, Martin Krasemann, Twinmotion Technical Marketing Specialist at Epic Games presents a deep dive into some of the new Twinmotion 2020.1 features.<br /> <br /> Find out how the release brings improved fidelity and higher-quality lighting, more realistic vegetation and humans, new features to review and present projects, and more. <a href="" target="_blank">Watch now</a>.&nbsp;<br /> <br /> <br /> <strong>March 26, 2020 | 2pm ET - <a href="" target="_blank"><strong>INSIDE UNREAL: Blender to Unreal Tools, Part 3</strong></a></strong><br /> It's time for the third part in our "Blender to Unreal" series!<br /> <br /> In part 2 we covered how to work with Rigify and the Unreal Mannequin. We're leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons. <a href="" target="_blank">Watch now</a>.<br /> <br /> <br /> <strong>April 2, 2020 | 2pm ET - <a href="" target="_blank"><strong>INSIDE UNREAL: State of Audio in 4.25</strong></a></strong><br /> You may have heard that we have several new exciting audio features coming in 4.25, and this week we thought we’d take a look at them!<br /> <br /> To kick things off, the audio team will give a quick update on the Audio Mixer. From there we will shift to discussions and demos of the Native Convolution Reverb, Native Ambisonics Decoding and Encoding Support, as well as the new non-real-time audio analysis plugin Synesthesia. And finally, Wyeth Johnson will cap off the show with a demo on visualizing audio with the Niagara Audio Data Interface. <a href="" target="_blank">Watch now</a>.<br /> <br /> <br /> <strong>April 2, 2020 | 9am ET &amp; 2pm ET - <a href="" target="_blank"><strong>WEBINAR: Unreal Engine and Quixel: pushing the boundaries of 3D</strong></a></strong><br /> Traveling the planet with a mission to build the world’s largest library of scans, Quixel has sought to vastly simplify production of all digital experiences. Now, since joining forces with Epic Games, this mission is accelerating. &nbsp;<br /> <br /> In this presentation, Teddy Bergsman and Galen Davis demonstrated how Quixel Megascans, Bridge, and Mixer 2020—along with the power of Unreal Engine—are pushing the boundaries of what’s now possible with 3D. <a href="" target="_blank">Watch now</a>.&nbsp;<br /> <br /> <br /> <strong>April 9, 2020 | 2pm ET - <a href="" target="_blank">INSIDE UNREAL - Iterative Design for Comfort</a></strong><br /> This week we'll focus on building functionality that helps designers understand what's going on in the game levels they're building. Little features, like simple debug indicators in the level editor, or easily-accessed Blueprint functions, can greatly increase the speed and comfort of work while also reducing user error and frustration. We'll also discuss how to iterate on code and design, to avoid impacting users when underlying code changes take place. <a href="" target="_blank">Watch now</a>.<br /> <br /> <br /> <strong>April 9, 2020 - May 14, 2020 - <a href="" target="_blank">Unreal Fast Track: Join the student challenge</a></strong><br /> Epic Games is bringing university students from around the world together to participate in the <a href="" target="_blank">Unreal Fast Track</a>, a personalized way to learn Unreal Engine, take part in exclusive Q&amp;As with industry professionals, and get to know best practices for working on remote teams. Epic is hosting an exclusive Discord hub for the initiative, which runs through May 14. <a href="" target="_blank">Read more</a>.<br /> <br /> &nbsp;<br /> <strong>April 16, 2020 | 2pm ET - <a href="" target="_blank">INSIDE UNREAL: Houdini Workflows with Unreal Engine</a></strong><br /> Mike Lyndon from SideFX will explore how the latest iteration of the Houdini Niagara data interface has simplified the process of exporting point caches and added new ways of using that data in Niagara. With it, you can import fluid sims, crowds or other types of static or animated caches. The second half of the presentation from Paul Ambrosiussen will provide you with a snapshot of the SideFXLabs toolset, and how it fits into an artists workflow of creating and exporting procedural data for Unreal Engine.<br /> <br /> <br /> <strong>April 17, 2020 | 2pm ET - <a href="" target="_blank">Unreal Educator livestream series: Collaboration and Teamwork in Unreal Engine</a></strong><br /> Join us Fridays for a brand new livestream series geared specifically towards teaching and learning Unreal Engine in an academic environment. We are kicking off with a topic that is essential to achieving success in Unreal Engine: collaboration. Unreal Engine is designed from the ground up for teams and it’s easier than you think to get started using collaborative workflows. <a href="" target="_blank">Watch now</a>.<br /> <br /> <strong>April 20, 2020 | C4D Live</strong><br /> <br /> In light of the cancellation of the 2020 NAB Show, Maxon hosted a virtual NAB presence on featuring an incredible line-up of presenters. Epic Senior Technical Product Designer Andy Blondin gave a 25-minute virtual presentation: Blurring the Lines between Film, Television, and Games, now available <a href=";" target="_blank">on demand</a>.<br /> <br /> <br /> <strong>April 24, 2020 | 2pm ET - <a href="" target="_blank">Unreal Educator livestream series: Unreal Educator’s Field Guide - Tips and Tricks for Instructors</a></strong><br /> In this presentation, Luis Cataldi explores the breadth of Epic resources available to help you teach Unreal Engine in your schools, online, or within your studio. We also share our favorite community resources that we have learned from and have been inspired by. This is a valuable video for anyone who teaches or helps others learn Unreal Engine. <a href="" target="_blank">Watch now</a>.<br /> <br /> <br /> <strong>April 29, 2020 | 9am ET &amp; 2pm ET - <a href="" target="_blank">WEBINAR: Working collaboratively in Unreal Engine</a>&nbsp;</strong><br /> It's easy to build Unreal Engine projects with numerous people in the same environment, live and in real time, whether you're creating a virtual set or designing a new product. In this presentation, we will demonstrate two unique collaborative workflows.&nbsp;<br /> <br /> The first enables multiple artists to make changes simultaneously to the same Unreal Engine project safely and reliably. Updates happen on the fly for everyone in the group, with no wait. The second shows how to create a runtime experience of design data to conduct collaborative design review sessions. <a href="" target="_blank">Watch now</a>.<br /> <br /> <br /> <strong>April 30, 2020&nbsp;| 2pm ET&nbsp;- <a href="" target="_blank">INSIDE UNREAL: 4.25 Release Highlights</a>&nbsp;</strong><br /> To talk about the release of Unreal Engine 4.25, we've invited a few of Epic's engineering directors to share an overview of the new features and updates. Watch the archived video to hear about everything from major updates to Niagara and general animation improvements to experimental Insights, native LiDAR Point Cloud support, and more!<br /> <br /> <br /> <strong>May 1, 2020 | 2pm ET - <a href="" target="_blank">Unreal Educator livestream series: Quixel Bridge, Mixer, and Megascans for Education</a></strong><br /> During this livestream, we will dig into the Quixel ecosystem to better understand the amazing toolset and vast content library available to all for free, and explore academic-friendly workflows for generating breathtaking environments. <a href="" target="_blank">Learn more</a>.<br /> <br /> <br /> <strong>May 7, 2020 | <a href="" target="_blank">INSIDE UNREAL: Spyder: From Day Zero to Post-Launch</a></strong><br /> We're excited to have Sumo Digital on Inside Unreal this week! The team behind the Spy-on-The-Wall adventure game Spyder talks about their journey from day zero to the weeks after launch. Learn more about the mobile Apple Arcade game, as well as how the team overcame difficult challenges during its production—including the experience of launching a game from home.<br /> <br /> <br /> <strong>May 8, 2020 | 2pm ET - <a href=";list=PLZlv_N0_O1gbDlbg31JdDl-PTE2DDl_v4&amp;index=4" target="_blank">Twinmotion 2020 for Education</a></strong><br /> During this livestream, we will explore the new Twinmotion 2020 and discuss how best to integrate it into your academic environment. We'll show you how incredibly easy it is to assemble a stunning environment in minutes, and walk you through the newest features.<br /> <br /> <strong>May 13, 2020 | NAB Show Express</strong><br /> <br /> Miles Perkins, Business Development Manager for Film &amp; TV, participated in a panel: How is Virtual Production Changing Television? To watch the archived recording, <a href="" target="_blank">register for a free account</a>.<br /> <br /> <br /> <strong>May 13, 2020 | 9am ET &amp; 2pm ET - <a href="" target="_blank">WEBINAR: Source control in Unreal Engine</a></strong><br /> Planning, tools, and execution lie at the heart of any successful project. Agile teams often implement version control systems to record changes to files over time, enabling them to easily recall specific versions at a later point. This reduces risk and improves collaboration between developers.<br /> <br /> In this webinar, Technical Artist Matthew Doyle goes over the different options for source control in the Unreal Editor. <a href="" target="_blank">Watch now</a><strong>.</strong><br /> <br /> <br /> <strong>May 15, 2020 | 2pm ET - <a href=";list=PLZlv_N0_O1gbDlbg31JdDl-PTE2DDl_v4&amp;index=5" target="_blank">Unreal Educator livestream series: Exploring the Demand for Unreal Engine and Real-time 3D skills</a></strong><br /> This livestream is for anyone who teaches, supports, or helps others working with real-time tools, but specifically geared toward addressing the demand for Unreal Engine developers and how to train more of them with the right skills.<br /> <br /> <br /> <strong>May 20, 2020 | 9am ET &amp; 2pm ET - <a href="" target="_blank">WEBINAR: Synchronizing Rhino data into Twinmotion in one click</a></strong><br /> In this webinar, Scott Davidson of McNeel and Associates shows how to prepare your model in Rhino and get it ready for Twinmotion. Next, Martin Krasemann, Twinmotion Product Specialist at Epic Games, demonstrates how to import the Rhino scene file into Twinmotion, converting native materials into Twinmotion PBR materials while retaining the scene hierarchy. Martin enriches the scene with paths, vegetation, vehicles, and characters, taking it all the way to the final rendering. <a href="" target="_blank">Watch&nbsp;now</a>.<br /> <br /> <br /> <strong>May 22, 2020 | 2pm ET - <a href=";list=PLZlv_N0_O1gbDlbg31JdDl-PTE2DDl_v4&amp;index=6" target="_blank">Unreal Educator livestream series: The Kickstart Project: Exploring the Anatomy of Unreal Engine</a></strong><br /> This livestream will focus on the Unreal Engine Kickstart learning path available on Unreal Online Learning, developed by Sjoerd De Jong and Mario Palmero, along with the evangelism team in EMEA. Initially developed for experienced game developers to get started with Unreal Engine, it provides a big-picture, schematic overview to help you understand the relationships between the various systems and tools in the engine.<br /> <br /> <br /> <strong>May 29, 2020 | 2pm ET - <a href="" target="_blank">Unreal Educator Livestream Series: Virtual Production for the Classroom</a></strong><br /> We are pleased to welcome Matt Workman, producer and host of the <a href="" target="_blank">Cinematography Database</a> channel on, and moderator of the <a href="" target="_blank">Virtual Production Facebook group</a>, a popular group frequented by top professionals in the field. During the stream, we discuss a variety of processes that Matt went through as he immersed himself into the world Virtual Production as an independent developer with limited means, all the while documenting his findings and sharing it with the learning community.<br /> <br /> <br /> <strong>June 12, 2020 | 2:00 PM ET - &nbsp;<a href=";list=PLZlv_N0_O1gbDlbg31JdDl-PTE2DDl_v4&amp;index=8" target="_blank">Unreal Educator Livestream Series: UE4, Twinmotion &amp; Fortnite Creative for Secondary Education</a></strong><br /> Watch Epic’s own Linda Sellheim along with educators Steve Isaacs and Nick Pant's as they discuss the use of Fortnite Creative, Unreal Engine, and Twinmotion in secondary education classrooms. We share a variety of resources and approaches to help integrate these amazing free tools into your classroom that can help address subjects such as history, literature, resource management, architectural design, engineering, and more.<br /> <br /> <br /> <strong>June 23, 2020 | 9am ET &amp; 2pm ET – <a href="" target="_blank">WEBINAR: Photoreal automotive rendering in Unreal Engine</a></strong><br /> Unreal Engine 4.25 continues to push the boundaries of photorealistic rendering in real-time environments. In this automotive-focused presentation, Senior Technical Marketing Manager Daryl Obert will demonstrate how to use Unreal Engine’s hybrid ray tracer to perfectly balance visual fidelity with performance and frame rate. <a href="" target="_blank">Watch now.</a> &nbsp;<br /> <br /> <br /> <strong>June 30, 2020 | 9am ET &amp; 2pm ET – <a href=";" target="_blank">WEBINAR: Taking your project to the next level with Twinmotion</a></strong><br /> Twinmotion has been designed to be both fast and easy to use. However, to get the most out of the software, there are some lesser-known features and workflows that are really useful to have in your back pocket. In this webinar, Martin Krasemann, Twinmotion Technical Marketing Specialist at Epic Games, shares some of his best tips and tricks to take your project one step further. <a href=";" target="_blank">Watch now</a>. &nbsp;<br /> <br /> <br /> <strong>June 30, 2020 | 9am ET – <a href="" target="_blank">Car Design News webinar: Unreal Engine real-time automotive workflows</a></strong><br /> Real-time visualization is set to be one of the core pillars of the automotive production pipeline in the years to come. In this webinar hosted by Car Design News, Heiko Wenzel, Industry Manager/Head of Detroit Lab for Epic Games shares a vision of what the future could hold for the automotive industry. In the second part of the presentation, Flavien Picon, Technical Account Manager for Epic Games demonstrates some practical workflows for getting started with Unreal Engine, including how to quickly import large datasets and how teams can work collaboratively in the engine. <a href="" target="_blank">Watch now</a>. &nbsp;<br /> <br /> <br /> <strong>July 14, 2020 | 8am - 12pm ET - <a href="" target="_blank">Unreal Fest Online</a></strong><br /> Unreal Fest Online was a <strong>free</strong> one-day virtual event that brought together Unreal Fest and Unreal Academy to offer an exciting and informative program of sessions that was open to everyone.<br /> <br /> Unreal Engine creators chose between five content tracks: architecture; automotive; games; film, TV &amp; live events; and cross-industry. With a choice of sessions for each time slot in each track, there were over 50 sessions in total, and each session included a live Q&amp;A. All sessions are now available <a href="" target="_blank">on demand</a>.<br /> <br /> <br /> <strong>July 29, 2020 | 9am ET &amp; 2pm ET – <a href="" target="_blank">WEBINAR: Using Unreal Engine’s real-time ray tracing for archviz</a></strong><br /> This presentation gives visualization specialists a good understanding of real-time ray tracing techniques in Unreal Engine.&nbsp;<br /> <br /> Technical Artist Matthew Doyle shares some best practices for optimizing your project for ray tracing and taking advantage of features like real-time global illumination (GI) and ray-traced shadows, reflections, and translucency. He covers everything from setting up materials, lights, and exposure settings to debugging and performance profiling tools. He also shows you how to render out high-resolution ray-traced videos and still images. <a href="" target="_blank">Watch now</a>.<br /> <br /> <br /> <strong>August 19, 2020 | 9am ET &amp; 2pm ET – <a href="" target="_blank">WEBINAR: Top tips for automotive rendering in &nbsp;Unreal Engine</a></strong><br /> <br /> Senior Technical Marketing Manager Daryl Obert shares some of his favorite tips and tricks for working efficiently in Unreal Engine. This session builds upon the concepts covered in our recent <a href="" target="_blank">Photoreal Automotive rendering webinar</a>. Watch on-demand now <a href="" target="_blank">here</a>!<br /> <br /> <br /> <strong>September 2, 2020 | 9am ET &amp; 2pm ET – <a href="" target="_blank">WEBINAR: A dive into the new features of Twinmotion 2020.2</a></strong><br /> <br /> In this session, we explore the exciting new tools and smart assets of Twinmotion 2020.2, offer tips on achieving more efficient ARCHICAD file preparation, and much more. <a href="" target="_blank">Watch on demand now</a>!<br /> <br /> <strong>September 9, 2020 | <a href="" target="_blank">Maxon 3D Design Show&nbsp;</a></strong><br /> <br /> Jonathan Winbush presented on behalf of Unreal Engine -- you can now watch his presentation <a href=";" target="_blank">on demand</a>.&nbsp;<br /> <br /> <strong>September 23, 2020 | 9am ET &amp; 2pm ET – <a href="" target="_blank">WEBINAR: Creating Visual Effects with Unreal Engine</a></strong><br /> <br /> Want to find out how the visual effects were created in our "<a href="" target="_blank">Unreal for all Creators</a>"&nbsp;video? Watch the replay of the webinar to find out! &nbsp;We’ll explore the tricks behind a number of the effects, from vertex shaders to Blueprints. <a href="" target="_blank">Watch now</a><br /> <br /> <br /> <strong>October 21, 2020 | 9am ET &amp; 2pm ET – <a href="" target="_blank">WEBINAR: Animation in Unreal Engine – Adding Life to Your Story</a></strong><br /> <br /> In this inspirational video, Matthew Doyle demonstrates how to use animation tools in Unreal Engine to tell a story and add life to your projects. Learn how to use the <a href="" target="_blank">Atoms Crowd framework</a> to populate city streets with animated crowds and use the engine’s core tools to add effects to people, birds, vehicles, and environmental objects. <a href="" target="_blank">Watch now</a>.<br /> <br /> <br /> <strong>October 28, 2020 | 9am ET &amp; 2pm ET – <a href="" target="_blank">WEBINAR: Working with Quixel Megasans in Twinmotion</a></strong><br /> <br /> In this webinar, you’ll find out how Quixel Megascans can enhance archviz scenes in Twinmotion and how to import Megascans into Twinmotion using Quixel Bridge. Watch now.<br /> --<br /> <br /> More online events will be added as they are confirmed, so please check back often!<br /> &nbsp;DocumentationEventsUnreal Online LearningWebinarLivestreamMon, 20 Apr 2020 20:00:00 GMTMon, 20 Apr 2020 20:00:00 GMT