https://www.unrealengine.com/rssUnreal Engine - News, Developer Interviews, Spotlights, Tech BlogsFeed containing the latest news, developer interviews, events, spotlights, and tech blogs related to Unreal. Unreal Engine 4 is a professional suite of tools and technologies used for building high-quality games and applications across a range of platforms. Unreal Engine 4’s rendering architecture enables developers to achieve stunning visuals and also scale elegantly to lower-end systems.en-US<p>Unreal Engine powers Marvel Rivals to create a new multiverse of Marvel Heroes</p>https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/cm6fegocx1eky08mx2fpocxl0<img src="https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/cm6fegocx1eky08mx2fpocxl0" /> We speak to NetEase Games about its groundbreaking collaboration with Marvel Entertainment and its use of UE5 to craft stunning visuals, rich gameplay mechanics, and an authentically realized Marvel universe.GamesNetEase GamesMarvel RivalsInterviewsTue, 04 Feb 2025 00:00:00 GMTTue, 04 Feb 2025 00:00:00 GMThttps://www.unrealengine.com/developer-interviews/unreal-engine-powers-marvel-rivals-to-create-a-new-multiverse-of-marvel-heroes<p>Game engines and shader stuttering: Unreal Engine&#39;s solution to the problem</p>https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/cm6iata8f0nta07ohanjvlkz7<img src="https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/cm6iata8f0nta07ohanjvlkz7" /> Take a deep dive into Pipeline State Object (PSO) precaching and find out how this innovative technique has evolved since its introduction in UE 5.2 to the point that it now prevents most kinds of shader compilation stutters.&nbsp;GamesPipeline State ObjectsTech BlogTue, 04 Feb 2025 00:00:00 GMTTue, 04 Feb 2025 00:00:00 GMThttps://www.unrealengine.com/tech-blog/game-engines-and-shader-stuttering-unreal-engines-solution-to-the-problem<p>Bringing Unreal Engine on macOS up to feature parity with Windows—progress report</p>https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/cm6gubd2q0mpu07olxckio3le<img src="https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/cm6gubd2q0mpu07olxckio3le" /> Today, we’re excited to share a comprehensive update on the state of Unreal Engine running on macOS devices. Our goal is to achieve feature parity with Windows and provide a cohesive experience for users across all platforms. Find out how we’re doing.ApplemacOSFeaturesGamesArchitectureFilm & TelevisionAnimationMobileXRTech BlogFri, 31 Jan 2025 00:00:00 GMTFri, 31 Jan 2025 00:00:00 GMThttps://www.unrealengine.com/tech-blog/bringing-unreal-engine-on-macos-up-to-feature-parity-with-windowsprogress-reportVirtual Sakura Grovehttps://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/6/0/b604cb0ff944201204e665440a3f5032c1621aac_2_1024x576.jpeg<img src="https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/6/0/b604cb0ff944201204e665440a3f5032c1621aac_2_1024x576.jpeg" /> Been experimenting trying to find a good workflow for converting alpha-masked tree assets to pure geo meshes to get around the nanite issues – turns out adding a 2x subdivision surface modifier in Blender t&hellip;unreal engineRenderingStaff Pick-UECommunityFri, 24 Jan 2025 22:40:17 GMTFri, 24 Jan 2025 22:40:17 GMThttps://forums.unrealengine.com/t/virtual-sakura-grove/2301673<p>Carmen Sandiego looks to captivate audiences across mobile, console, and PC</p>https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/q1I0j580Q3GNEDrsM0to<img src="https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/q1I0j580Q3GNEDrsM0to" /> Carmen Sandiego is back! Only this time, she’s the one catching the bad guys. Discover how developer Gameloft brought the iconic character to life like never before using UE5’s powerful rendering capabilities.GamesBlueprintsMobileCarmen SandiegoGameloftInterviewsTue, 21 Jan 2025 00:00:00 GMTTue, 21 Jan 2025 00:00:00 GMThttps://www.unrealengine.com/developer-interviews/carmen-sandiego-looks-to-captivate-audiences-across-mobile-console-and-pcPost Apocalyptic Street (Saint Malos Street) Version 2https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/d/6/bd6e3e028f9fc97284c082f64b661cddeb9d322d_2_1024x496.jpeg<img src="https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/d/6/bd6e3e028f9fc97284c082f64b661cddeb9d322d_2_1024x496.jpeg" /> On my Artstation you can see around 80 pictures of this Project: I spent around 6 months of my life working on this project alone. I personally modeled and textured every single prop and texture in this project except &hellip;unreal enginefabStaff Pick-UEEnvironment ArtCommunityThu, 16 Jan 2025 14:00:56 GMTThu, 16 Jan 2025 14:00:56 GMThttps://forums.unrealengine.com/t/post-apocalyptic-street-saint-malos-street-version-2/2280318Fun with Dark ruins !https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/f/1/0f11bad40257de9ab1ac952828b4cefb256ed1e5_2_1024x576.jpeg<img src="https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/f/1/0f11bad40257de9ab1ac952828b4cefb256ed1e5_2_1024x576.jpeg" /> Hi to all and happy new year !! Some fun using megascans assets dark ruins for practicing lighting, cinematic and fx. Real time 4k.unreal engineStaff Pick-UECommunityThu, 16 Jan 2025 12:57:23 GMTThu, 16 Jan 2025 12:57:23 GMThttps://forums.unrealengine.com/t/fun-with-dark-ruins/2280204<p>The world is your weapon in UE5-powered physics playground Eternal Strands</p>https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/eb6E20wtRIi6ubpwIFKx<img src="https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/eb6E20wtRIi6ubpwIFKx" /> Find out how Yellow Brick Games leverages Chaos, Nanite, Lumen, and a host of other UE5 features to bring magical mechanics and interactive environments to its upcoming third-person action adventure game Eternal Strands.GamesChaosNaniteLumenInterviewsTue, 14 Jan 2025 00:00:00 GMTTue, 14 Jan 2025 00:00:00 GMThttps://www.unrealengine.com/developer-interviews/the-world-is-your-weapon-in-ue5-powered-physics-playground-eternal-strandsIntroducing PLAVE: the animated Korean boy band powered by Unreal Enginehttps://cdn2.unrealengine.com/0-2-featured-image-0-1920-1080-1920x1080-6980420a6a30.png<img src="https://cdn2.unrealengine.com/0-2-featured-image-0-1920-1080-1920x1080-6980420a6a30.png" /> PLAVE are a K-Pop band with a twist—the bandmembers are digital humans and their performances are rendered entirely in Unreal Engine. Discover how VLAST combines motion capture, real-time rendering, and UE’s animation tools to wow PLAVE’s fans.&nbsp;Digital HumanVRBroadcast & Live EventsMocapAnimationVirtual SetsXRSpotlightFri, 10 Jan 2025 15:34:06 GMTFri, 10 Jan 2025 15:34:06 GMThttps://www.unrealengine.com/spotlights/introducing-plave-the-unreal-engine-powered-animated-korean-boy-band<p>The Cassini Sample Project is now available</p>https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/KMQTjxPRfHhRcbU0xVqQ<img src="https://us-west-2-epicgames.graphassets.com/AiKUh5PQCTaOFnmJDZJBfz/KMQTjxPRfHhRcbU0xVqQ" /> Take one giant leap into the Cassini Sample Project, now available to download! Explore the latest updates to Unreal Engine’s Procedural Content Generation (PCG) framework in this space-themed environment.ArchitectureAutomotive & TransportationBroadcast & Live EventsFilm & TelevisionGamesSimulationMore UsesPCGCassiniNewsThu, 12 Dec 2024 00:00:00 GMTThu, 12 Dec 2024 00:00:00 GMThttps://www.unrealengine.com/news/the-cassini-sample-project-is-now-available