Unreal Engine commercial game deployment guidelines

If you're using Unreal Engine to create a game or other interactive off-the-shelf product that you plan to monetize, here's what needs to happen when you're ready to release it.

Notification of release

You're almost ready to ship your product and begin collecting revenue? Excellent, congratulations! When the time comes to release your title, please fill out and submit the release form and tell us a little about yourself and your game.

Royalty payment and tracking

Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after the first $3,000 per product per calendar quarter. To report your earnings, complete and submit the royalty form.

Custom license

The Unreal Engine End User License Agreement for Publishing includes our standard license terms. Contact us to inquire about a custom license for either games or for use in other industries.

Product checklist prior to shipping

EULA

Write a EULA for your product that explicitly disclaims any representations, warranties, conditions, and liabilities related to the Unreal Engine. Here is some example language.

Third-party software

If your product uses any third-party software, review the respective license agreements and provide notice to your end users if required.

Product credits

Add the following to your product credits: “[Product Name] uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.”

Trademarks

If you are using any trademarks associated with Unreal Engine in your product, or for the marketing of your product, obtain a license from our branding guidelines and trademark usage page. Check out the style guide to ensure you're in compliance with Unreal Engine brand standards.

Product compliance

Ensure that your product complies with all applicable laws, regulations, and rules.  Verify your product doesn’t combine the Unreal Engine code with “Copyleft” open-source licenses. See the FAQ for more details.​​​​​​​

Unreal Engine editor

Confirm your product doesn’t contain the Unreal Engine editor or tools—or an editor or tools based on the Unreal Engine editor or tools—if shipped to the general public (rather than just other engine licensees). If you wish to release a mod editor for your game, refer to relevant section of the FAQ.