Unreal Engine commercial game deployment guidelines

If you're using Unreal Engine to create a game or application that relies on engine code at runtime and will be licensed to third party end users, here are the steps you need to take when you're ready to release it

Users on the standard End User License Agreement (EULA)

Unreal Engine comes with everything you need to build and ship successful multi-platform games. With full access to source code, a robust C++ API, and Blueprint visual scripting at your fingertips, you can develop your title any way you like. View standard End User License Agreement.

As of Quarter 1, 2025, you will fill out the Release Form and the Royalty Reports from within the Developer Portal. Click the links below to get started. Learn more.

Notification of release

Are you ready to ship your product and begin collecting revenue? Excellent, congratulations! Before releasing, please fill out the Release Form below in order to start tracking any future royalties due.
Release form

Royalty payment and tracking

Once you've begun collecting money for your product, you'll need to track gross revenue over its lifespan and report new earnings on a quarterly basis by submitting the Royalty report. As per the standard license agreement, you’ll pay 5% royalty on worldwide gross revenue over the first $1 million USD.
Royalty report

'Launch Everywhere with Epic' program

The 'Launch Everywhere with Epic' program incentivizes developers to ship their game on the Epic Games Store before or at the same time as in other stores on corresponding platforms by reducing their royalty rate to 3.5% (instead of the 5% standard). To qualify, please notify us when you submit your Release Form for your game.
Learn more

Users with custom license agreements

Custom licensing options

The Unreal Engine EULA includes our standard license terms. We also offer custom licensing terms that can include lower royalties, no royalties, or a different basis for royalty calculation for games or commercial off-the-shelf products, as well as premium support and options for private training. Contact us to find out more.
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Product checklist prior to shipping

As per the Unreal Engine standard EULA you signed, you are responsible for a few additional tasks as summarized here. Order and timeline are up to you, as long as these are completed prior to shipping your game or application.

EULA

Write a EULA for your product that explicitly disclaims any representations, warranties, conditions, and liabilities related to the Unreal Engine.
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Third-party software

If your product uses any third-party software, review the respective license agreements and provide notice to your end users if required.

Product credits

Add the following to your product credits: “[Product Name] uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.”

Trademarks

If you are using any trademarks associated with Unreal Engine in your product, or for the marketing of your product, obtain a license from our branding guidelines and trademark usage page. Check out the style guide to ensure you're in compliance with Unreal Engine brand standards.
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Product compliance

Ensure that your product complies with all applicable laws, regulations, and rules. Verify your product doesn’t combine the Unreal Engine code with “Copyleft” open-source licenses. See the FAQ for more details.

Unreal Engine editor

Make sure your product doesn’t contain the Unreal Engine editor or tools — or an editor or tools based on the Unreal Engine editor or tools — if shipped to the general public (rather than just other engine licensees).