Exploring the future of virtual production

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Ready to join industry leaders in exploring the future of virtual production? Don’t miss our series of exclusive podcasts, video interviews, and articles to learn about virtual production techniques, and hear firsthand about how they’re implemented in major feature films. 

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Planning sets and action on “His Dark Materials”


Visual Disruptors interviews 

Creating the vast sets and epic action sequences for the hit TV series His Dark Materials while staying on budget was no small task for the production team. Here, we take a look at how Painting Practice used Unreal Engine to help directors and producers get the maximum bang for their buck.

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Virtual production on the battlegrounds of “Game of Thrones”

Visual Disruptors interviews

On Game of Thrones, The Third Floor used the virtual world to give showmakers the opportunity to explore and plan ambitious action.

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Forging new paths for filmmakers on "The Mandalorian"

Articles

Epic Games, in collaboration with Jon Favreau and ILM, forged a new production path for The Mandalorian Season 1 by evolving real-time technology to meet complex demands for filming scenes and actors.

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Halon Entertainment uses real-time tools for pitchvis and previs

Visual Disruptors interviews

Whether it’s previs for Aquaman or postvis for Ad Astra, Halon Entertainment harnesses the power of Unreal Engine to enable filmmakers to convey their ideas quickly and accurately. 

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Behind the scenes with UE4’s next-gen virtual production tools

Visual Disruptors interviews

To test-drive the latest virtual production toolset in Unreal Engine 4.23, we partnered with Lux Machina, Magnopus, Profile Studios, Quixel, ARRI, and DP Matt Workman. In this video, we take a more in-depth behind-the-scenes look at the project.

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Designing a film set in VR on "John Wick: Chapter 3 – Parabellum"

Visual Disruptors interviews

Months before the physical set was built, the production team on the third John Wick film was making cinematography decisions in an interactive VR replica on everything from camera angles to fight sequence choreography. 

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Zero Density brings post-production workflows to live broadcast

Articles

Powered by Unreal Engine, Zero Density’s Reality Engine is bringing the sophistication, flexibility, and control normally reserved for offline solutions to live broadcast production. Mike Seymour takes a look at this up-and-coming technology. 

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Real-time in-camera VFX for next-gen filmmaking

Demonstrations

As revealed at our Unreal Engine User Group at SIGGRAPH, we’ve been putting our latest virtual production toolset through its paces. Find out how you can create final pixel in camera, bypassing green screens and post-production VFX.

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Democratizing performance capture

Articles

Performance capture is one of the fastest-growing technologies in virtual production, and advances in facial capture technology have made it accessible to all. Learn about two facial systems you can pair up with body mocap for a complete in-house performance capture system.

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The Virtual Production Field Guide

Virtual production for everyone! Check out this handy guide to find out what VP is, who’s using it, and how various filmmaking departments can take advantage of it. The guide also features interviews with industry professionals, and reveals details of VP in action in major film projects.

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Cine Tracer: easy, realistic previs for cinematographers

Visual Disruptors podcast series ep. 10

In this podcast, Matt Workman explains how his latest product, Cine Tracer, is designed to help cinematographers and directors easily plan their perfect shots ahead of the game, leaving them free to concentrate on actors’ performances and storytelling on set.

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Kim Libreri on virtual production, digital humans, and more

Visual Disruptors podcase series ep. 9

In our latest podcast, visual effects veteran and Epic CTO Kim Libreri talks about how his team is driving innovation with Unreal Engine across the converging genres of film, games, and interactive visualization.

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New tools for virtual production in UE 4.22

Demonstrations

Join Epic’s Senior Cinematic Designer Grayson Edge in this livestream recap as he offers his take on what virtual production means in the Unreal Engine world. He’ll also step you through using some of the new tools in Unreal Engine 4.22, including the Take Recorder and the Virtual Camera plugin.

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Stiller Studios, motion capture, and real-time on-set review

Visual Disruptors podcast series ep. 8

Stiller Studios CEO Patrik Forsberg describes himself as “an old-school director”. So what’s he doing with a studio full of giant robots, game engines, iPads, and other new-school toys? Find out in our latest podcast.

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Stargate Studios cuts the post out of production

Visual Disruptors interviews

Virtual production is gaining ground from previs to postvis. But what if you could use real-time rendering techniques to create final pixels in camera, on set? Stargate Studios is using Unreal Engine to do just that.

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The Future Group: pushing the boundaries of cross reality

Visual Disruptors podcast series ep. 7

Meet Øystein Larsen, Chief Creative Officer at The Future Group, the team behind such groundbreaking XR projects as the TV show Lost in Time, floods and fires on The Weather Channel, and the astounding CG characters live onstage at the 2018 League of Legends World Championship opening ceremony.

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MR Factory does it all in-house

Visual Disruptors interviews

MR Factory explains how they can make an entire film in-house with help from Brainstorm, using just a green screen, camera tracking, and live 3D backgrounds from Unreal Engine. In addition to saving time, this virtual production setup fosters creativity and opens up new possibilities for filmmakers.

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ILMxLAB and NVIDIA: Star Wars in real time

Visual Disruptors podcast series ep. 6

In this podcast, ILMxLAB talks about the technology and vision behind immersive VR experiences like Star Wars: Secrets of the Empire, and NVIDIA gives us a peek under the hood at RTX technology.

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Taking previs to a new level

Visual Disruptors interviews

Previs has been helping teams make better movies for years, but game engines bring a whole new angle to the art. Find out how teams at Framestore, Fox Feature Films, Halon Entertainment, and The Third Floor are reaping the benefits. 

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3Lateral cracks the code for real-time facial performance

Visual Disruptors podcast series ep. 5

In this podcast, Vladimir Mastilovic of 3Lateral talks about the company’s amazing real-time facial-capture technology, its uses in virtual production, and how he’d like to share it with the world. You’ll also hear about how 3Lateral plans to continue their work as part of the Epic Games family.

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Welcome to Marwen: real-time mocap preview

Visual Disruptors interviews

To get the mocap just right for the dolls in Welcome to Marwen, the VFX team targeted the motion directly to their characters on the fly in Unreal Engine. In this interview, VFX supervisor Kevin Baillie describes the process and benefits of this uniquely creative setup.

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Getting dolls to act in “Welcome to Marwen”

Visual Disruptors podcast series ep. 4

Join director Robert Zemeckis (Who Framed Roger Rabbit, Back to the Future, The Polar Express) and VFX supervisor Kevin Baillie as they discuss the groundbreaking techniques behind the dolls’ true-to-life performances in Welcome to Marwen.  

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Real-time digital rehearsal with stuntvis

Visual Disruptors podcast series ep. 3

Episode three features stunt legend Guy Norris (Mad Max: Fury Road, X-Men: Dark Phoenix) and his son Harrison, who have turned real-time stunt visualization into a full-blown interactive previs tool that the entire production crew can use.

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Digital Domain’s quest to craft the ultimate digital human

Visual Disruptors interviews

In this video, the Digital Human Group at Digital Domain discusses the development of a real-time facial capture system that uses artificial intelligence and deep learning to recreate an actor’s unique performance.

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Digital humans: actors and avatars in virtual production

Visual Disruptors podcast series ep. 2

In episode two of the podcast series, we feature Digital Domain’s Scott Meadows (Head of Visualization) and Doug Roble (Senior Director of Software R&D) discussing the studio’s trailblazing work in the area of virtual production and digital humans.

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What is virtual production?

Visual Disruptors podcast series ep. 1

Episode one of the podcast series features guests Ben Grossman (Co-founder of Magnopus) and David Morin (Chairman of the Joint Technology Committee on Virtual Production) discussing the ins and outs of virtual production with host Mike Seymour, Co-founder of FX Guide.

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Virtual production: a new era of filmmaking

Visual Disruptors interviews

Previs, techvis, postvis—even ‘during-vis’: virtual production is changing the way films are made. Join us behind the scenes as some of the industry’s brightest and best reveal how advances in real-time technology are shaking up their pipelines.

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Industry round table at SIGGRAPH

Discussion panels

Visionaries from Fox, Halon, Stargate Studios, and Animatrik discuss the impact of virtual production on traditional pipelines, and how it helps them visualize final pixels faster and easier than ever.

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New research from Forrester

White papers and reports

Forward-thinking media and entertainment studios are increasingly turning to real-time technology to reinvent their pipelines, integrating CGI both before and during the filming process, as well as after. That’s the finding of Forrester Consulting, whose recently completed study you can explore.

READ THE REPORT

Virtual production in Unreal Engine

Tech Talks

Tech Talks on how to combine classic live-action techniques and tech components for virtual production, including new features in Unreal Engine.

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Reflections real-time ray tracing demo

Demonstrations

Peek into the future of real-time computer graphics with “Reflections”, the first demonstration of real-time ray tracing technology in Unreal Engine.

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Explore the real-time pipeline behind Fortnite's trailer

White papers and reports

Learn the secrets behind Fortnite’s real-time trailer, with an exclusive in-depth look at the virtual production techniques used to create it in Unreal Engine.

DOWNLOAD THE WHITE PAPER