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Your First Hour in Sequencer
This course dives into Sequencer in Unreal Engine, looking at everything from simple translational movements to animations, particle effects, Blueprints, and more.
Getting to grips with Sequencer can be challenging. It has an all-new set of windows and its own unique interface. Though it bears much resemblance to traditional non-linear video editors, it lives inside a game engine and that changes things. In this introductory course, Paul Kind will demystify many of the big questions while building a project. We will cover simple translational movements to get our feet wet but will quickly progress to animations, particle effects, triggering Blueprints and more. By the end, you should have a firm enough grip of Sequencer to begin working on your own projects and the confidence to handle more advanced courses.
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