In this course, Sjoerd De Jong and Mario Palermo cover everything you need to know to start creating worlds in Unreal Engine. They look at the history and evolution of the Unreal Engine level building pipeline, and Sjoerd breaks down each of the major components that go into building worlds in the engine.
You will learn how to:
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- Recognize the history and design philosophy of creating levels with Unreal Engine tools and features.
- Locate all the Unreal Engine editor elements which can be used in the process of building and Unreal Engine based experience.
- Explore tips, tricks and advice on World Building based on Epic Games' experiences.