Online Learning Courses

Working with Data in Blueprint

In this course, you’ll get to grips with the Blueprint visual scripting system, exploring how to work with data in the tool.

Overview

This course explains how to work data in Unreal Engine's Blueprint visual scripting system. Topics include defining data in Blueprints; how to communicate data between Blueprints; and identifying the various methods and Blueprint classes that are used to store and apply this data. All concepts are explained in a way that’s understandable to new users. 
 

You will learn how to:

  • Define important methods of storing data such as the different variable types, Structs, and Data Tables.
  • Identify what the Game Mode class is and its intended uses with other classes, such as the Game State.
  • Communicate data between Blueprints and reference important common Blueprints like the Game Mode and Game Instance.
  • Implement persistent data via the Game Instance Blueprint and maintaining stats between loading levels.
  • Write data to the SaveGame class for later use, iterate on that data, then load the data. 
 

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  • Course Length:55 minutes
  • Author:Ed Burgess
  • Release date:02-2021