Make your Unreal Engine projects more flexible, general purpose, and reusable using Enumerations in Blueprint! Enumerations are used to give names to integer values. A basic game menu state can be represented as names and programmed as integer numbers, for example (0= main menu, 1 = game, 2 = pause, 3 = game over etc).
In this course, author Kevin Lyle gives you a comprehensive look at using Enumerations, starting with the basics and taking you through more complex and useful real-world applications.
You will learn how to create a solution to allow the first-person character to interact with static meshes and lighting in a scene and control their reactions based on the value of an Enumeration.
You will learn how to:
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- Create Enumeration assets for any use case.
- Use new and existing Enumerations to simplify building functionality.
- Create Blueprints which are easy to edit when needed.
- Efficiently add functionality by making more with less.
- Change Blueprint execution flow using select and switch nodes in Blueprints.