Using Camera Sequencer for Architectural Visualization
In this course, you’ll learn about using Unreal Engine’s multi-track editor to create archviz, including setting up a scene, linear vs. non-linear workflows, how to make a movie from the output, and more.
In this course, author Tim Brakensiek will demonstrate the power of Unreal Engine’s Sequencer as it relates to architectural visualization.
You’ll learn about setting up a scene, linear vs. non-linear workflows, how to create a movie from the output, and more. Then to take your cinematic to the next level, we’ll look at how to add special effects like fades, edits, and audio embellishments.
You will learn how to:
Utilize the different types of workflows and sequences in Unreal Engine.
Create or import cameras to animate directly in Sequencer.
Build a camera sequence and use editing techniques to enhance the quality of the sequence.
Export a sequence to a movie, or sequence of images.