In this course, Luis Cataldi provides an introduction to Unreal Engine's Physically Based Rendering system, exploring the key properties that make up PBR materials and surfaces along the way. He’ll dive into the Material Editor to look at some of the core toolsets used to assemble Master Materials, and then show you how to create a base Master Material of your own.
You will learn how to:
- Identify key attributes and properties of PBR materials and surfaces.
- Utilize the Unreal Engine Material Editor to assemble Master Materials.
- Build a Master Material using Material Expressions and Functions.
- Recognize useful tools and workflows for working in the Unreal Engine Material Editor.
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