In this course, Luis Cataldi provides an introduction to Unreal Engine's Animation system. He’ll give a brief overview of the Blueprint Editor including the Base Animation Blueprint, Input Bindings, and Character Class Blueprints, then move into how to use the various other tools and Blueprints needed to animate a wolf character.
You will learn how to:
- Use input bindings to interact with Animated assets.
- Modify keyframe animations in the Animation Editor on existing animation assets.
- Build a unique Animation set for a Blueprint based character.
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