Lighting your scene in Unreal Engine is more than just placing lights. In this course, Joel Bradley will not only introduce you to the terminology and techniques of creating outstanding lighting solutions, but he will also show you the subtle adjustments available to make them breathtaking.
You will learn how to:
Evaluate the affect materials, adjusting static lighting, and ambient occlusion have on lighting solutions.
- Light portals and quality settings that can help produce GI solutions that are clean and production ready.
- Create area shadows and look at lighting a level with HDRIs.
- Add finishing touches to handle animated objects, create and control color bleed, and address the baked lighting created by means of post-processing effects.
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