This series will introduce us to the Twin Stick Shooter project. Zak Parrish will walk through creating a primarily Blueprints project, with a small portion of provided C++ code. The course will also have you work through a Blueprints/C++ workflow, showing how easy it is to work with both. Zak will cover the coding framework and how to leverage it to build different parts of the project: building up characters from a Base Class, how to pass damage via Blueprints, and much more. By the end of the course, you will have a working Twin Stick Shooter project and an understanding of all the tools and workflows which go into making it.
You will learn how to:
Create a first-person shooter using the Twin Stick Shooter project and Blueprints.
- Build an animated character from a base class.
- Pass damage through Blueprint communication.
- Recognize the relationship between the AI controller and a character AI to be able to control the influence the AI controller has.
- Create a HUD to visualize gameplay data and apply it to the screen.
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