Steve Biegun takes you through the steps of leveraging Revit models in Unreal Engine and creating real-time multi-camera videos of the design. Steve covers exporting from Revit, the Datasmith import options, using Python to swap Materials, migrating landscape and entourage from other projects, and using Substance materials to enhance the surfaces. Steve finishes with lighting the scene and creating a multi-camera animation in Sequencer for outputting video in near real-time.
You will learn how to:
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Use the Unreal Studio Datasmith feature for Autodesk Revit to bring architectural data into Unreal Engine.
- Import and incorporate substances, materials, and static meshes from other projects.
- Add lights, reflection probes, and relevant lighting volumes to a level.
- Utilize a post-process volume to color grade and adjust auto exposure settings.
- Create still images and renders using cinematic cameras and sequencer.