This course focuses on ray-traced lighting techniques and how they provide cinematic photorealism in Unreal Engine. By studying this topic from a virtual production cinematography perspective, you’ll learn how to approach lighting with a cinematic workflow and aesthetic in mind.
Discover how to use ray-traced lighting to emulate real-world cinematic lighting principles for two interior scenes: day and night. We’ll explore how this technique has advantages for the virtual production pipeline over traditional baked architecture visualization, enabling increasingly photorealistic previsualization and final animation / beauty pass scenes, combined with a lot of flexibility.
By the end of this course, students will have a newfound confidence in using the various ray-traced lighting techniques Unreal Engine has to offer.
You will learn how to:
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- Use ray-traced light to match visual references for interior day and night scenes.
- Identify the different types of light actors and how they emulate real-world light sources.
- Improve the quality of ray-traced interior scenes using different lighting effects and tools.
- Realistically light a digital human in an interior scene using ray-traced lighting.
- Replicate some real-world light sources and equipment.