In this course, Mario Palmero covers the history of programming in Unreal Engine and breaks down the different aspects of programming available in the engine. Finally, he provides tips and tricks for creating and developing C++ projects, and methods for improving workflows.
You will learn how to:
- Review Epic Games philosophy when approaching C++ projects and the assets supporting them.
- Utilize classes, functions, macros and other assets to build a C++ based Unreal Engine project.
- Explore tips, tricks and advice when creating C++ projects based on Epic Games' experiences.
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