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Preparing Design Data for Optimal Performance

This course teaches the basics of moving design data into Unreal Engine from applications like 3ds Max, and introduces functionality like lightmaps, creating collisions, and adjusting textures in the engine.

Overview

As of Unreal Engine 4.24, the features of Unreal Studio have been incorporated into Unreal Engine and are now available to all users for free. You may continue to use existing versions of Unreal Studio, however they will no longer be supported.

Matt Doyle will show you the primary concepts needed to ensure your design data moves flawlessly into Unreal Engine, including best practices in applications like 3ds Max, setting proper units & UVs, and adjusting level of detail. Once inside Unreal Engine, you will be introduced to functionality like lightmaps, creating collisions, and adjusting textures.
 

Course length

1 hour, 41 minutes
 

Author 

Matt Doyle


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