Pixel Streaming enables you to deliver high-quality Unreal Engine content to any device, anywhere. There’s no need to install or download anything—it’s just like streaming a video from Netflix, except users can also interact with the application using keyboard, mouse, or touch input via basic graphical interfaces.
In this course, we take a look at the Pixel Streaming plugin with a supplied project. We explain the plugin’s systems, how it connects between the HTML client and the Pixel Streaming server, and how to create interactivity between the two.
The project we’ll explore is a composited scene using the Unreal Engine’s Composure tools that showcases film and broadcast use cases of Pixel Streaming.
You will learn how to:
- Enable the Pixel Streaming plugin and understand how it can be used for projects.
- Set up necessary server software needed to allow for Pixel Streaming.
- Locate Blueprint nodes needed to communicate with the Pixel Streaming plugin.
- Add interactivity between a running project and HTML client
- Connect a running project remotely to a public or private service.
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