Moving a 3D design into a real-time engine can feel like a daunting and time-consuming task.
Many of the things that are quick, easy, and efficient in a modeling program can cause significant visual artifacts and runtime performance issues that are not straightforward to understand and correct.
Understanding how to model with a real-time application in mind, and what needs to be updated and changed in models from Revit and ARCHICAD, will help artists be more successful in using Unreal Engine and Datasmith as their tool of choice.
In this course, author Steve Biegun takes the artist through the top issues, tools, and techniques they need to understand in their 3D application to make data transfer into Unreal Engine smooth and easy and create more performant real-time applications.
This course aims to provide clarity on how models should be optimally prepared in a 3D modeling program before they are used in Unreal Engine.
By the end of this course, the student will have confidence in their ability to use 3D modeling tools to create optimized models for Unreal Engine projects.
You will learn how to:
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- Properly name, label, and organize 3D models to match the appropriate naming conventions for Unreal Engine.
- Recognize the important characteristics of geometry that has been optimized for a real-time application.
- Create 3D models with an appropriate polycount for the users application.
- Generate UVs with a 3D modeling program and Unreal Engine for stronger materials and lighting.
- Identify common issues with models imported into Unreal Engine which can affect performance.