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Materials Master Learning

Learn the many ways to work with Materials in the engine, starting with an introduction to the general behind the scenes architecture, the concept of physically-based rendering (PBR), and how to work with textures.

Overview

Sjoerd de Jong walks through the many ways to work with Materials in the engine, starting with an introduction to the general behind the scenes architecture, the concept of physically-based rendering (PBR), and how to work with textures. He will dive into the Material Editor, its Material expressions, and common combinations. Next, a look at the various Material inputs, shading models, blend modes, and Material Domains. Following, we'll jump into Material Instances, functions, layers, Material parameter collections, and HLSL. Then we wrap up with a look into how to combine the tools together and go through some advanced examples.
 

Course length

6 hours, 53 minutes
 

Author 

Sjoerd de Jong


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