In this course, Sjoerd De Jong and Mario Palermo go through the philosophy and history of Material creation in Unreal Engine. They break down the different pieces that make up Materials, and how they can be manipulated to create different effects. Finally, they wrap up with some tips, tricks, and advice for improving your development of Materials.
You will learn how to:
- Explore Epic Games philosphy behind creating stylized and realistic Materials and how best to implement them.
- Relate the underlying concepts of shader languages, compiling and textures to the Material creation process.
- Explore tips, tricks and advice for creating Materials based on Epic Games' experiences.
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