Sjoerd de Jong will take a comprehensive look at creating and using Materials in a production environment. You'll learn the different types of Materials in Unreal Engine, the ingredients of creating them, and how to use them in your projects.
You will learn how to:
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Identify the preferred sizes, formats, and compression settings when creating or working with texture imports.
- Navigate the Material Editor user interface.
- Modify material inputs such as physically based rendering, normal maps, emissive, and world position offset to achieve different visual effects.
- Combine material expressions to create larger networks.