In this video, we look at creating and using Materials in a production environment. Explore the different types of Materials in Unreal Engine, the ingredients for creating them, and how to use them.
Sjoerd de Jong will take a comprehensive look at creating and using Materials in a production environment. You'll learn the different types of Materials in Unreal Engine, the ingredients of creating them, and how to use them in your projects.
You will learn how to:
Identify the preferred sizes, formats, and compression settings when creating or working with texture imports.
Navigate the Material Editor user interface.
Modify material inputs such as physically based rendering, normal maps, emissive, and world position offset to achieve different visual effects.
Combine material expressions to create larger networks.