This course covers the use of Blueprints to add functionality and usability to your Unreal Engine project. In this course, Paul Kind will show you the basics of Blueprints and go on to create a fully functioning product configurator. This course has 5 sections:1. Learn the tools needed to build a configurator with simple examples.2. Work toward a fully functional configurator.3. Utilize DataTables to feed spreadsheet data to configurator.4. Blueprint system for camera switcher and controls.5. Implement a simple music player.
You will learn how to:
Leverage functions, variables, arrays, levels, and data tables to build a configurator.
- Apply Blueprint functions to organize and reuse Blueprint code in a Blueprint actor.
- Change a meshes material and its properties with Blueprint code and variables.
- Bind UI elements to Blueprint variables using Blueprint code to modify the UI elements based on Blueprints.
- Add and control audio with Blueprint code.
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