This course covers the use of Blueprints to add functionality and usability to your Unreal Engine project. In this course, Paul Kind will show you the basics of Blueprints and go on to create a fully functioning product configurator. This course has 5 sections:1. Learn the tools needed to build a configurator with simple examples.2. Work toward a fully functional configurator.3. Utilize DataTables to feed spreadsheet data to configurator.4. Blueprint system for camera switcher and controls.5. Implement a simple music player.
5 hours, 7 minutes
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