Are you a filmmaker looking to stream live performances into Unreal Engine for virtual production? This is the course for you! We’ll explore how to link a character to a live input of a prosumer-level mocap suit inside the Unreal Editor.
You’ll learn how to use a live link to drive real-time performance and create real-time VFX. By the end of the course, you'll be able to retarget live motion capture data to characters within Unreal Engine and record the performances as individual takes for use in content creation.
You will learn how to:
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- Add a Skeletal Mesh to an Actor Blueprint which can be customized with Blueprint logic.
- Use Live Link to connect a Motion Capture suit with a Skeletal Mesh through its Animation Blueprint.
- Enable Live Link in an Unreal Engine project to streamline animation pipelines.
- Record streamed animations from Live Link using the Take Recorder.