Sjoerd de Jong teaches the basics of setting up lighting in Unreal Engine. You’ll learn about the different types of lights, their most important properties, and how to use them in combination. Sjoerd will also teach you how to enrich your lighting through various special effects, like fog and reflections.
You will learn how to:
Light a scene using basic lighting concepts and properties in combination.
- Build baked and real-time lighting within a scene to increase the quality of the final lighting.
- Use lighting functions and interaction to create lighting effects such as fog and reflections.
- Apply cascaded shadow maps and distance field shadows to cast shadows within a scene.
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