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Introduction to Packaging Projects

This class introduces setting up a project for packaging and deployment to multiple platforms, covering Windows, Android, iOS, and HTML deployment, as well as performance considerations to think about.

Overview

Paul Kind provides us with the introductory steps to setting up our project for packaging and deployment to multiple platforms through Unreal Engine 4. Here we will cover Windows, Android, iOS, and HTML deployment as well as many of the performance considerations to take with your project.
 

You will learn how to:

  • Package and publish projects with appropriate settings for multiple platforms.
 

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  • Course Length: 30 minutes
  • Author:Paul Kind
  • Release date:06-2019