Epic’s Homam Bahnassi will give you a quick introduction to the basics of global illumination in Unreal Engine. As Homam breaks down the concepts, he will also give you high-level insights and useful approaches to your lighting solution.
You will learn how to:
- Implement dynamic global illumination into a project and identify the important settings with which it is controlled.
- Identify which actors and settings to modify to improve Lightmass quality.
- Apply materials to meshes to use as light sources in a scene.
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