In this course, Mathew Doyle will introduce you to the basics of a PBR (Physically Based Rendered materials), how to use the Unreal Material Editor and then how to create a simple example PBR Material. Matt will cover supported texture formats, using Material Expressions as well as blend modes and creating a translucency effect. All within the world of architectural design visualization.
You will learn how to:
Apply tools found in the Material Editor to create realistic materials to be used in scenes.
- Locate and utilize commonly used nodes to be able to create realistic materials.
- Utilize Material Editor nodes to control the tiling and visual effects of a material.
- Create a simple physically based rendered (PBR) material.
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