This course will begin by demonstrating how to set up a level using the third-person template for building level geometry. It will go on to show how and why to use developer materials early in development to maintain consistency, while creating Geometry Brushes and then converting them as exported Static Meshes proxies. At the end of this course, the student will have gained the knowledge necessary to build basic level geometry for blockouts using a variety of methods.
You will learn how to:
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- Recognize the role of a junior level designer on a game development team.
- Create an initial level for prototyping level blockouts.
- Use Developer Materials in level geometry for scale and intention.
- Use Geometry Brushes to create level geometry, and then export them as static meshes for use as proxy level geometry.