In this course, Sjoerd De Jong and Mario Palermo go through a history of how Unreal Engine projects and assets were handled until the current iteration of the engine. After that, they take a look at how the current engine version is structured and how each part interacts with the others. The course concludes with advice for developers on how best to work with Unreal Engine.
You will learn how to:
- Appreciate the history and design philosophy of how Unreal Engine structures its projects and files.
- Identify the different Engine, project workflow and features and methods for testing projects.
- Explore tips, tricks and advice manipulating the Engine based on Epic Games' experiences.
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