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Dynamic Audio

In this course, you’ll learn how to use audio in response to dynamic game events and conditions.

Overview

In this course, Richard Stevens and Dave Raybould guide you through how to use audio in response to dynamic game events and conditions. You’ll learn how to use game variables to swap out audio and to control the volume of audio layers. You’ll also find out how to trigger sounds from object movement, and how to add sounds to animations, character movement, particles, and physics events. 
 

You will learn how to: 

  • Use boolean and integer variables to dynamically change audio events, continuously modulate the volume of audio, and layers of audio, in response to game parameters. 
  • Use game parameters to alter the density or frequency of audio events and develop level sequences to move sounds in 3D space.
  • Trigger sounds for moving objects from level sequence events and be able to implement audio into level sequencers for in-game cutscenes.
  • Use animation notification events to drive sounds from animations as well as implementing character footsteps that vary according to surface and speed will be taught. 
  • Generate events from particle emitter systems in order to trigger audio while mapping and constraining physics data in order to drive realistic audio responses.
 

Course length

2 hours, 12 minutes
 

Author

Richard Stevens & Dave Raybould


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