< Online Learning Courses

Creating World-Aligned Textures

In this course, you’ll learn how to project textures onto static mesh objects without the need for UV coordinates, and how these can be used effectively in production.

Overview

In this 18-minute micro-course, Paul Neale teaches you how to set up World-Aligned Textures and Normals that will allow textures to be projected onto static mesh objects without the need for UV coordinates, and how these can be used effectively in production. World-Aligned Textures are great for extending ground and other objects so they always look like the textures tile correctly together.
 

You will learn how to: 

  • Project textures with world aligned texture and normal maps.
  • Blend normals with the blend angle corrected normals node.
  • Control the strength normals have with the flatten normals node.
  • Add detail maps to a texture.
 

Preview this course 

 


Explore more courses
  • Course Length: 18 minutes
  • Author:Paul Neale
  • Release date:03-2020