In this 18-minute micro-course, Paul Neale teaches you how to set up World-Aligned Textures and Normals that will allow textures to be projected onto static mesh objects without the need for UV coordinates, and how these can be used effectively in production. World-Aligned Textures are great for extending ground and other objects so they always look like the textures tile correctly together.
You will learn how to:
- Project textures with world aligned texture and normal maps.
- Blend normals with the blend angle corrected normals node.
- Control the strength normals have with the flatten normals node.
- Add detail maps to a texture.
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