This course covers basic VR theory and best practices, adding teleportation and interaction into a VR scene in Unreal Engine, creating VR-based user interfaces, and optimizing your VR content.
This course will cover everything from basic VR theory and best practices to adding teleportation and interaction in a VR scene, as well as creating VR-based user interfaces and optimizing your VR content.
You will learn how to:
Recognize VR design theory best practices and how to combat simulation sickness.
Start a VR project from scratch, use a VR template, or convert an existing project to a VR ready project.
Add interaction and user interfaces to VR walkthroughs.