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Creating Virtual Reality Walkthroughs

This course covers basic VR theory and best practices, adding teleportation and interaction into a VR scene in Unreal Engine, creating VR-based user interfaces, and optimizing your VR content.

Overview

This course will cover everything from basic VR theory and best practices to adding teleportation and interaction in a VR scene, as well as creating VR-based user interfaces and optimizing your VR content.
 

You will learn how to:

  • Recognize VR design theory best practices and how to combat simulation sickness.
  • Start a VR project from scratch, use a VR template, or convert an existing project to a VR ready project.
  • Add interaction and user interfaces to VR walkthroughs.
  • Package a VR project executable to be shared.
 

Course length

1 hour, 14 minutes
 

Author 

Matt Doyle


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