This course will cover everything from basic VR theory and best practices to adding teleportation and interaction in a VR scene, as well as creating VR-based user interfaces and optimizing your VR content.
You will learn how to:
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Recognize VR design theory best practices and how to combat simulation sickness.
- Start a VR project from scratch, use a VR template, or convert an existing project to a VR ready project.
- Add interaction and user interfaces to VR walkthroughs.
- Package a VR project executable to be shared.