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Creating Two-Sided Materials with Trim Sheets

This course teaches a method for creating customizable road signs from a single plane, a Trim (or Sprite) sheet, and a tileable back material.

Overview

In this 14-minute micro-course, Paul Neale provides a method for creating customizable road signs from a single plane, a Trim (or Sprite) sheet, and a tileable back material. It will be possible to change the sign to one of 16 different signs contained in the Sign Trim texture using exposed parameters in a Material Instance. We will also have the ability to add damage to the sign in the form of displacements.
 

You will learn how to:

  • Create and modify trim sheets within Unreal Engine.
  • Develop two-sided materials using the two-sided sign node.
  • Create noise-based displacements in a local space using local position and vertex normals WS nodes.
  • Organize materials with comments and parameter groups and priorities.
 

Course length

14 minutes
 

Author

Paul Neale


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