Advanced PBR Materials will walk you through some of the core concepts for creating high quality physically based shaders, including a deep dive into working with Material instances at runtime using Blueprints, building and using Material parameter collections, and creating custom Material functions. The course will also provide insights into using the various shading models such as clear coat and cloth and includes several advanced Material creation walkthroughs for surfaces such as tinted glass, rugs, and animated curtains.
You will learn how to:
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Create material instances for improving the material editing workflow.
- Alter multiple materials at one time using parameter collections.
- Apply displacement mapping to add physical details to a mesh using materials.
- Use shading models to create different material surface types and effects, such as cloth or glass.
- Animate objects using materials and vertex colors.