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Creating PBR Materials

This course explains how to create high-quality physically based shaders. Learn about working with Material instances at runtime using Blueprints, building Material parameter collections, and more.

Overview

Advanced PBR Materials will walk you through some of the core concepts for creating high quality physically based shaders, including a deep dive into working with Material instances at runtime using Blueprints, building and using Material parameter collections, and creating custom Material functions. The course will also provide insights into using the various shading models such as clear coat and cloth and includes several advanced Material creation walkthroughs for surfaces such as tinted glass, rugs, and animated curtains.
 

Course length

2 hours, 30 minutes
 

Author 

Matt Doyle


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