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Creating a Scatter Tool with Blueprints

In this course, author Joel Bradley explains how to create a tool that randomly scatters user-selected Static Mesh files inside a defined area, such as flowers in a flower bed.

Overview

In this course, author Joel Bradley explains how to create a tool using the Blueprint visual scripting system that randomly scatters user-selected Static Mesh files inside a defined area, such as flowers in a flower bed. The tool includes the ability to cluster the spawned Static Mesh objects in the center of the selected area, as well as use a scale falloff for more realistic placement. This system can auto-detect and avoid objects inside the area to not spawn objects where they would intersect with other Static Mesh files. The course shows you how to use arrays, Line Trace by Sphere, and the For Loop and Clamp nodes, as well as how to make Vectors and Transforms.
 

You will learn how to:

  • Create a scatter tool using Blueprints from the template.
  • Combine different maths, arrays and transform nodes in Blueprints.
  • Add optional customization which can be toggled on or off within the system.
  • Combine multiple Blueprint flows into a final tool which can be used in a production environment. 
 

Course length

1 hour, 3 minutes
 

Author

Joel Bradley


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