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Creating a Burning Wood Material

This course demonstrates methods for creating the effect of burning wood using various material animation nodes and hand-painted textures. Learn how to create a real-time animated material in 15 minutes.

Overview

In this 15-minute micro-course, Paul Neale will demonstrate methods for creating the effect of burning wood using various material animation nodes and hand-painted textures. We will explore using the Time, Rotator, and Panner nodes to control the speed and direction of smoldering wood. Using a Blend Overlay node, we’ll fmix the animated tileable textures with a burning wood detail map, and  add the ability to blend the result with a non-burning wood texture using a Height Lerp node controlled with a height texture and vertex colors. The end result will be a real-time animated material that adds depth to the textures that are not found in stationary materials.
 

You will learn how to:

  • Manipulate normal maps on a material based on texture values.
  • Animate textures using rotator and panner nodes.
  • Utilize parameters to add customization and control to a material.
  • Apply vertex color to meshes to control where materials are visible.
 

Course length

15 minutes
 

Author 

Paul Neale


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