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Converting Blueprints to C++

This course teaches you how to convert a Blueprint project to C++, explaining the core concepts of using C++ in Unreal Engine. Learn how to create an AI agent that senses, reacts to, and navigates the world around them.

Overview 

This course takes you from a foundational knowledge of Blueprints and an understanding of the fundamentals of C++, through the process of converting a Blueprint project to C++. Over the course of that journey, you will learn the core concepts and best practices of using C++ in Unreal Engine.

The final result will be an AI agent that senses the world around them, considers what to do based upon those senses, and navigates the world intelligently in order to reach a specified goal. 
 

You will learn how to: 

  • Create an actor or component when appropriate.
  • Find functions in C++ and determine which types map to what in Blueprint.
  • Bind C++ functions to user input levels and delegates.
  • Create uproperty variables for different levels of access for the editor and Blueprint.
 

Course length

2 hours, 43 minutes
 

Author

Sam Pattuzzi


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