This course takes you from a foundational knowledge of Blueprints and an understanding of the fundamentals of C++, through the process of converting a Blueprint project to C++. Over the course of that journey, you will learn the core concepts and best practices of using C++ in Unreal Engine.
The final result will be an AI agent that senses the world around them, considers what to do based upon those senses, and navigates the world intelligently in order to reach a specified goal.
You will learn how to:
- Create an actor or component when appropriate.
- Find functions in C++ and determine which types map to what in Blueprint.
- Bind C++ functions to user input levels and delegates.
- Create uproperty variables for different levels of access for the editor and Blueprint.
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