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Building Better Pipelines

In this master class, we explore ways to take your visualization pipeline to the next level. Learn how to build better meshes, Materials, and textures, as well as how to improve optimization and performance.


Sam Deiter will show you the primary concepts needed to ensure your Unreal Engine project will perform flawlessly no matter what platform is used to run it. This class covers a wide range of optimization and performance topics, including troubleshooting performance issues and best practices for setting up your Static Mesh data for use in UE4.

Course length

4 hours, 19 minutes


Sam Deiter

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