Sam Deiter will show you the primary concepts needed to ensure your Unreal Engine project will perform flawlessly no matter what platform is used to run it. This class covers a wide range of optimization and performance topics, including troubleshooting performance issues and best practices for setting up your Static Mesh data for use in UE4.
You will learn how to:
- Relate the use materials, textures, levels of detail, and static meshes to performance.
- Determine impact check points for lighting, shadowing, and post processing performace.
- Use Lightmass and Cull Distance Volumes to define calculation boundaries to improve your levels performance.
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