This course will introduce you to the Save Game system inside of Unreal Engine. We’ll start off by introducing you to Save Game Object and exploring the basics of how it is used to store data, load data, and process that data in Unreal Engine.
We will then look at three examples of using the Save Game systems to get you up and running quickly with this feature. From a basic example looking at how the Save Game Object works in the engine to tracking the state of object changes such as picking up items or opening doors this course will get you on your way to keeping data stored between project sessions.
You will learn how to:
- Identify the different parts of the Save Game Object.
- Create a Save Game object, store data in it, and load that data with Blueprints.
- Use Blueprint to save and load User Interface options set by players.
- Use the save game systems to create objects that remember their state between sessions.
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