Blueprint is a powerful visual scripting language in Unreal Engine. In this course, Sjoerd De Jong and Mario Palermo explore how Blueprint interacts with systems in Unreal Engine. They dive into how Blueprint workflows can be applied to different facets of Unreal Engine, and used in the development of different types of projects.
You will learn how to:
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- Review Epic Games philosophy for creating Blueprint projects and the assets which form them.
- Apply the different types of Blueprint Actors and assets used to build out a Blueprint project.
- Explore tips, tricks and advice when creating Blueprint projects based on Epic Games' experiences.