In this 15-minute micro-course, author Paul Neale teaches methods of building multiple Materials using tileable textures that are blended together on a surface using the Vertex Color and Lerp nodes. Paul also covers controlling the tiling of the textures via the TexCoord node and setting up parameters for use in Material Instances.
You will learn how to
- Utilize lerp, multiple, add, and other material expression nodes to manipulate how textures are rendered onto a mesh.
- Build customizable materials with vertex color painting.
- Create material parameters and instances to develop reusable materials for production.
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