Coming into Unreal Engine for the first time can be a challenge as there are many facets of the software to learn—but using it in a workplace/production scenario can be even more intimidating! In this course, 12-year Unreal Engine veteran Clinton Crumpler teaches the fundamental skills you should know as a junior environment artist working with Unreal Engine for the first time in a production scenario. These skills are things that would be expected of any entry-level environment artist wanting to work on anything from a AAA game to a startup project, and will help you become a fully functioning and useful member of the team.
You will learn how to:
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- Define terminology and workflows important to an Environmental Artist using Unreal Engine.
- Prepare materials, textures and meshes to be performant in a scene.
- Identify the different types of Light Actors and settings which can be used to modify their properties.
- Create blockout and stand-in meshes for a scene to help with previsualization.
- Recognize the relationship between Master Materials and Material Instances and their impact on workflow.