Overview
A lot of new developers want to approach development in Unreal Engine with either 100% Blueprint coding or 100% C++. In this course, you’ll learn how to make the most out of Unreal Engine by utilizing Blueprints and C++ in ways that best complement their individual strengths.
By referencing the official documentation, taking apart some of the example Template projects, and making real-world implementations, you’ll gain a better understanding of why combining both Blueprints and C++ can improve your productivity—along with other people’s if working in a team. By the end of the course, you’ll be able to assess which option best fits your needs in your own projects.
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Learn how to make the most out of the Unreal Engine by utilizing Blueprints and C++ in ways that best complement their individual strengths. A lot of new developers want to approach development in Unreal with either 100% Blueprint coding or 100% C++. By referencing the official documentation, taking apart some of the example Template projects and making real world implementations students will gain a better understanding of why combining both Blueprints and C++ can improve their productivity as well as other peoples if working in a team. By the end of the course students will be able to choose which option best fits their needs in their own projects.
You will learn how to:
- Recognize situations when Blueprints or C++ is stronger to use.
- Create base classes, variables and functions in C++.
- Expose visual/design based concepts into Blueprint classes.
- Communicate between C++ and their child Blueprint classes.
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